Gizlilik Politikası
Vize: Yaşam Simülasyonu · Privacy Policy
Son güncelleme: 28 Ekim 2026 · Last updated: October 28, 2026
Türkçe özet
- Oyunda reklam yok, uygulama içi satın alma yok, takip yok. Oyunu App Store'dan bir kez satın alırsın, o kadar.
- Oyun hesap istemez. Hayatların, albümün, pasaportun, Torpil'in ve ayarların yalnızca telefonunda saklanır. Biz bunları göremeyiz.
- Seni başka uygulama ve sitelerde izlemeyiz. Reklam kimliğini (IDFA) okumayız. Bu yüzden oyun “izleme izni” penceresi de açmaz.
- Oyunda Google'ın iki Firebase servisi var. Firebase Analytics yalnızca kaç kişinin oyunu açtığını sayar (ilk açılış, oyuna giriş, oyunda geçen süre). Firebase Crashlytics, oyun çökerse hatayı bulup düzeltebilmemiz için bir çökme raporu gönderir: hatanın teknik ayrıntısı, telefon modeli, iOS ve oyun sürümü gibi bilgiler. Oyunun kayıt dosyası okunamazsa da kısa bir hata raporu gelir (yalnızca dosyanın adı ve hatanın teknik açıklaması). Böylece ilerlemeni kaybettirebilecek sorunları erkenden görürüz.
- Oyunda ne yaptığın, hangi kararı verdiğin gönderilmez. Adın ya da e-postan da gönderilmez. Gönderilenler adına değil, Firebase'in her kurulum için telefonunda oluşturduğu rastgele bir kimliğe bağlıdır. Ülke ya da şehir gibi kaba konumu Google IP adresinden çıkarır; Google Analytics IP adresini saklamaz.
- İstemezsen oyunda Ayarlar → “Kullanım sayımı” anahtarını kapat. Kapatınca ne sayım ne çökme raporu gönderilir.
- Oyunun reklamını Facebook ve Instagram'da verebiliriz. Bu reklamların kaç indirme getirdiğini Apple'ın kendi ölçüm sistemiyle (SKAdNetwork) öğreniriz. Reklamımıza dokunup oyunu aldıysan, iPhone'un birkaç gün sonra Meta'ya Apple'ın imzaladığı kısa bir bildirim gönderir: “bu reklam bir indirme getirdi”. Bildirim kişiye ya da cihaza ait bilgi içermez. Reklamdan gelmediysen hiçbir bildirim gitmez. Oyunun kendisi Meta'ya bir şey göndermez; oyunda Meta (Facebook) yazılımı yok.
- Sayım verisi en fazla 14 ay, çökme raporları 90 gün tutulur, sonra kendiliğinden silinir. Hesap olmadığı ve kim olduğunu bilmediğimiz için bu kayıtları kişiye göre bulamayız. Oyunu silince telefondaki rastgele kimlik de silinir.
- Satışı Apple yapar. Ödeme bilgilerin bize gelmez.
- Oyun bildirim göndermez ve senden hiçbir izin istemez. Rehberine, kameraya, mikrofona, fotoğraflarına ya da telefonunun konum servisine erişmez.
Politikanın tam metni aşağıda İngilizce olarak yer alıyor. Sorular için: [email protected]
This Privacy Policy explains how Vize: Yaşam Simülasyonu (the "App") handles information when you use the iOS application and related support channels.
1) Who We Are
Vize: Yaşam Simülasyonu is a single-player mobile game published by Baha Baris Ercan.
Support channels:
2) Summary
- The App is a paid game. It contains no advertising and no in-app purchases.
- The App does not track you across other companies' apps or websites and does not access the advertising identifier (IDFA). It never shows the "Allow to track" prompt.
- The App does not require an account. Your game is stored only on your device.
- The App uses two Google services: Firebase Analytics, only to count how many people open the game, and Firebase Crashlytics, to receive crash reports. You can turn both off in the App's settings.
- We may advertise the App on Facebook and Instagram. To count how many installs those ads bring, the App uses Apple's SKAdNetwork once, on first launch. The App contains no Meta (Facebook) SDK and sends nothing to Meta.
3) Information We Process
3.1 Local game data (stored on your device)
To provide gameplay and save progress, the app stores local data such as:
- your current life and family (all characters are fictional and generated by the game),
- photo album, passport stamps, achievements and family tree,
- the in-game token balance ("Torpil"), which is earned only by playing and cannot be bought,
- local settings and preferences.
This data stays on your device and is never sent to us. It is included in your own device backups (iCloud or computer backups) if you have them turned on; we cannot see it.
3.2 Player count (Firebase Analytics)
We use Firebase Analytics, provided by Google, only to know how many people install and open the game. The App sends no custom events and no gameplay data. Firebase's automatic measurement may collect:
- the first time the App is opened, when a session starts and how long the App is in use,
- app version, iOS version, device model and language,
- approximate (coarse) location, such as country or city, derived from the IP address (Google Analytics does not log or store IP addresses),
- a random app instance identifier generated by Firebase on your device.
The App turns off everything advertising-related in Firebase. It uses the version of Firebase Analytics without advertising identifier support, it does not collect the advertising identifier (IDFA) or the identifier for vendors (IDFV), ad storage, ad user data and ad personalization signals are denied, and Firebase's own registration with ad networks is turned off. The App never sets a user ID. This data is not linked to your identity and is not used for tracking or advertising.
You can turn this off at any time in the App: Ayarlar (Settings) → "Kullanım sayımı" (usage count). When it is off, no usage count is sent.
3.3 Crash reports (Firebase Crashlytics)
We use Firebase Crashlytics, provided by Google, to find and fix crashes. If the App crashes, it sends a crash report that may include:
- the technical details of the crash (stack trace) and when it happened,
- device model, iOS version, app version and other technical diagnostic information about the device at the time of the crash,
- a random installation identifier generated by Firebase.
If the App cannot read one of its save files, it also sends a short error report (a "non-fatal" report) with the file name and the technical error description, so that we can find problems that could cost players their progress. It contains no personal information.
Crash and error reports are not linked to your identity. They do not contain your name, email address or advertising identifier, and the App never sets a user ID.
The same switch turns this off: Ayarlar (Settings) → "Kullanım sayımı". When it is off, no crash or error reports are sent.
3.4 Ad campaign measurement (Apple SKAdNetwork)
We may advertise the App on Facebook and Instagram (Meta). To learn how many installs these campaigns bring, the App uses SKAdNetwork, Apple's privacy-preserving system for measuring ad campaigns, which is built into iOS.
- On first launch, the App makes a single call to SKAdNetwork (part of Apple's StoreKit). The App always reports the same fixed value, so nothing about how you play is included.
- If you installed the App after tapping one of our ads, your iPhone later sends Meta a delayed notification ("postback") that is signed by Apple and contains no user- or device-specific data. It only tells Meta that an ad led to an install.
- If you did not come from one of our ads, iOS ignores the call and no notification is sent.
- The App itself sends nothing to Meta. It contains no Meta (Facebook) SDK, does not read the advertising identifier and does not show the tracking prompt. Apple states that SKAdNetwork does not require tracking permission.
Because the App collects and sends no data for this, the "Kullanım sayımı" switch does not affect it.
3.5 Purchase of the App
The App is sold by Apple through the App Store. We never receive your payment card, name or Apple Account details. Apple gives us only aggregated sales reports.
3.6 Notifications and permissions
The App does not send notifications and does not ask for any permission (no tracking, notification, location, camera, microphone, photos or contacts prompts).
3.7 Support request information
If you contact us by email ([email protected]) or through the support page, we process the information you send (for example, your email address and message) only to answer your request and keep support records.
3.8 Data the app does not collect
The App does not ask for or collect:
- account credentials, name, email address or phone number (unless you email us),
- contacts,
- photos, camera or microphone content,
- precise location (the App does not use iOS Location Services),
- the advertising identifier (IDFA) or the identifier for vendors (IDFV),
- payment information,
- your gameplay: the choices you make and the stories you play.
4) Why We Process Data
We process data to:
- provide the game and save your progress on your device,
- count how many people install and open the game (aggregate numbers),
- find and fix crashes and problems that could cost players their progress,
- measure, in aggregate, how many installs our own ad campaigns on Facebook and Instagram bring,
- answer your support requests,
- comply with legal obligations.
5) No Tracking, No Ads
The App does not show ads, does not include any advertising SDK (no Meta SDK, no ad network SDK) and does not share data with data brokers. It does not track you as defined by Apple's App Tracking Transparency framework, so it never shows the "Allow to track" prompt. Firebase data is not combined with data from other companies' apps or websites and is not used for advertising. SKAdNetwork (section 3.4) is Apple's own measurement system and, as Apple states, does not require tracking permission.
6) Legal Bases for Processing
Depending on jurisdiction and purpose, legal bases may include:
- performance of our agreement with you (providing the game you bought),
- legitimate interests (knowing, in aggregate, how many people use the App, finding and fixing crashes, and measuring our own ad campaigns). You can object to the player count and crash reports at any time with the in-app switch described in sections 3.2 and 3.3,
- compliance with legal obligations.
7) Third-Party Services
We use these third-party services:
- Google Firebase Analytics (player count),
- Google Firebase Crashlytics (crash reports),
- Apple SKAdNetwork (ad campaign measurement); its notifications go to Meta Platforms, which runs our ads on Facebook and Instagram,
- Apple App Store (sale and delivery of the App).
These services process data under their own policies:
- https://firebase.google.com/support/privacy
- https://policies.google.com/privacy
- https://www.apple.com/legal/privacy/
- https://www.facebook.com/privacy/policy/
8) International Transfers
Because Google's and Meta's infrastructure is global, analytics data, crash reports and ad measurement notifications may be processed outside your country. These providers apply transfer mechanisms and safeguards according to applicable law.
9) Data Retention
- Local game data remains on your device until you delete it.
- Firebase Analytics data is kept for no longer than 14 months and then deleted automatically.
- Firebase Crashlytics crash and error reports, with their installation identifiers, are kept for 90 days.
- Meta keeps the SKAdNetwork notifications it receives under its own policy (see section 7). They contain no user- or device-specific data.
- Support emails are kept only as long as needed for support, security and legal obligations.
10) Security
We use reasonable technical and organizational safeguards, including platform-level protections and encrypted transport (TLS/HTTPS). No internet transmission or storage method can be guaranteed to be 100% secure.
11) Children's Privacy
The App is not directed to children under 13. We do not knowingly collect personal information from children.
12) Your Rights and Choices
Depending on where you live, you may have rights such as access, correction, deletion, restriction or objection, and portability.
You can manage privacy through:
- the in-app "Kullanım sayımı" switch in Ayarlar (Settings), which stops the player count and crash reports,
- deleting local data from the App's settings or uninstalling the App.
To exercise a right, email [email protected]. Because the App has no accounts and we never learn who you are, we are not able to find analytics or crash records that belong to you; we will help as far as we can.
13) How to Delete Data
13.1 Data on your device
- Use "Bütün verileri sil" (Delete all data) in Ayarlar (Settings). This deletes all lives, the album and the passport. Your Torpil balance stays.
- Uninstall the App to delete everything stored on the device. Because you bought the App, you can download it again at no cost with the same Apple Account; your earlier progress does not come back unless it is in a device backup you restore.
13.2 Player count and crash report data (Firebase)
- Stop new collection: turn off "Kullanım sayımı" in Ayarlar (Settings). No usage count and no crash reports are sent from then on.
- What was already sent: uninstalling the App deletes the random Firebase identifier from your device; a new install gets a new one. Records already sent stay with Google until they are deleted automatically: player count data at most 14 months after collection, crash reports after 90 days.
- Why we cannot delete them sooner on request: the App has no accounts and does not send us your name, email or any identifier we could ask you for, so we have no way to tell which records are yours. If you email [email protected], we will explain this and answer any other privacy question.
13.3 Support emails
- To have your support emails deleted, write to [email protected].
14) Changes to This Policy
We may update this policy from time to time. Changes are shown by updating the "Last updated" date above.